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Welcome back to this new edition of Education Technology Insights !!!
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| | MAY 20256EditorialEducation technology is reshaping the way knowledge is delivered and acquired. Digital tools, artificial intelligence and interactive platforms are transforming traditional learning environments, making education more accessible and engaging. Reports state that the global education technology market, valued at $250.2 billion in 2024, is estimated to grow to $721.2 billion by 2033 at a CAGR of 11.86 percent. A wave of cutting-edge innovations is driving this rapid growth. Artificial intelligence makes learning more personalized than ever, adapting lessons to fit each student's pace and style. Game-based learning platforms turn education into an interactive adventure, using challenges, rewards and storytelling to boost engagement. Virtual and augmented reality bring life lessons--students can explore ancient civilizations, dissect virtual frogs, or conduct science experiments in a digital lab. Digital library apps are breaking down barriers to knowledge, offering instant access to books and research materials anywhere, anytime. At the same time, professional development solutions empower educators with the tools and training they need to harness these technologies effectively, ensuring classrooms evolve with the digital age. This edition of Education Technology Insights brings recent developments in education technology, highlighting the most impactful innovations shaping modern learning.It features thought leadership articles from industry experts, including Charles Franklin, Assistant Superintendent of Technology Services and Information Services at Cypress-Fairbanks ISD, who discusses the lack of dedicated project management offices in K-12 and the need for structured project governance. Anthony Chow, PhD, Professor and Director of San José State University School of Information, shares valuable insights into the use of extended reality (XR) technologies in education. We hope this edition, featuring the top K-12 Professional Development Solutions of the Year 2025, Game-Based Learning Platform of the Year 2025, and Library App of the Year 2025, helps you build the partnership your organization needs to sharpen its competitive edge in the education technology industry.Let us know your thoughts!Shaping the Future of EducationTina RosenEditor-in-Chiefeditor@educationtechnologyinsights.comCopyright © 2025 ValleyMedia Inc., All rights reserved. Reproduction in whole or part of any text, photography or illustrations without written permission from the publisher is prohibited. The publisher assumes no responsibility for unsolicited manuscripts, photographs or illustrations. Views and opinions expressed in this publication are not necessarily those of the magazine and accordingly, no liability is assumed by the publisher thereof.MAY - 2025, Vol 10 - Issue 05 (ISSN 2644-2825) Published by ValleyMedia Inc.To subscribe to Education Technology InsightsVisit www.educationtechnologyinsights.comEditor-in-Chief Tina RosenEditorial StaffAndrea FrancisJohn SmithRosalind JacobsJem ElizabethRichard Taylor Rose DcruzVisualizersHenry SmithJames D. PhillipsDisclaimer :*Some of the Insights are based on our interviewswith CIOs and CXOsEmailsales@educationtechnologyinsights.comeditor@educationtechnologyinsights.commarketing@educationtechnologyinsights.com
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